In a far-off land where witchdoctors pluck meeples and minis from games and mortar and pestle them together with the ashes from boards and rulebooks, a game was born. A game created from the bowels of The 7th Continent and the brains of Gloomhaven. A game that appears to be special, sought after by many, eclipsing 20,000 backers nearly overnight. A game to end all games. Okay, maybe not quite that far, but you cannot deny the popularity this game has garnered.
Vindication is a highly strategic board game that introduces players to a beautifully created island of ruins. Being thrown overboard and left to die, players are wretched scumbags who have been given a second chance at life, having been washed ashore this mysterious island. It is up to you to master one’s influence (resource management) in the ultimate goal of mastering heroic attributes and regaining the honor you have lost over the course of your life. By adding companions to your party, acquiring bizarre relics and powerful traits, as well as diving into the deep maw to defeat an array of monsters, players seek and find their path to return to glory. Produced by Orange Nebula Games and created by Marc Neidlinger, Vindication has mechanics and strategy that you have most likely seen before, but am certain you will enjoy.
The Brigade introduces players to the world of Tinderbox; a quaint town that is, unfortunately, suffering from a magical firestorm that has appeared above the Pyromancer’s University. The worst part, the Fire Chief is missing! On every player’s turn, fire rains down from the skies engulfing the town in flames. In this family-friendly strategy (and there is quite a bit of strategy) players take on the role of one of Tinderbox’s emergency Fire Wardens, flying around the board attempting to put out fires and gain renown for your heroic deeds. Only one warden will earn enough loyalty among the people to be crowned the new Fire Chief of Tinderbox.
I personally love games that have so much stuff inside the box I do not know where to begin. I also love games that have enough dice for a lifetime, especially when those dice are customized. Combine these two loves with a solid theme for casual and strategic gamers alike, and I found myself falling head over heels forMonster Lands.
In this game designed for 2-6 players, opposing sides seek the power of the “speaking stones” to extinguish their opponents. Borrowing mechanics from Summoner Wars and Magic the Gathering, The Stonebound Saga has created a fantasy world begging to be entered.