Crusaders: Thy Will Be Done is a medium weight, yet incredibly deep, rondel and mancala style game based in Europe during the time of the Crusades. Players choose from ten asymmetrical militaristic Knight Orders sent by the Pope to spread their influence across Europe. Each order has a unique special power to help control your personal action wheel and develop a strategy for your game. Actions will become more powerful as you move pieces around “mancala style”, forcing you to think about both short-term and long-term goals. Knights quickly spread across Europe becoming more influential and gaining more power as they muster troops, Crusade against foreigners, and erect buildings to help their engine keep rolling. Who will gain the most influence in Europe before King Philip feels threatened by your newfound power? Crusaders: Thy Will Be Done is a fast-paced race to influence Europe before the Pope disbands these Holy Orders of Knights.
In a far-off land where witchdoctors pluck meeples and minis from games and mortar and pestle them together with the ashes from boards and rulebooks, a game was born. A game created from the bowels of The 7th Continent and the brains of Gloomhaven. A game that appears to be special, sought after by many, eclipsing 20,000 backers nearly overnight. A game to end all games. Okay, maybe not quite that far, but you cannot deny the popularity this game has garnered.
Vindication is a highly strategic board game that introduces players to a beautifully created island of ruins. Being thrown overboard and left to die, players are wretched scumbags who have been given a second chance at life, having been washed ashore this mysterious island. It is up to you to master one’s influence (resource management) in the ultimate goal of mastering heroic attributes and regaining the honor you have lost over the course of your life. By adding companions to your party, acquiring bizarre relics and powerful traits, as well as diving into the deep maw to defeat an array of monsters, players seek and find their path to return to glory. Produced by Orange Nebula Games and created by Marc Neidlinger, Vindication has mechanics and strategy that you have most likely seen before, but am certain you will enjoy.
The Brigade introduces players to the world of Tinderbox; a quaint town that is, unfortunately, suffering from a magical firestorm that has appeared above the Pyromancer’s University. The worst part, the Fire Chief is missing! On every player’s turn, fire rains down from the skies engulfing the town in flames. In this family-friendly strategy (and there is quite a bit of strategy) players take on the role of one of Tinderbox’s emergency Fire Wardens, flying around the board attempting to put out fires and gain renown for your heroic deeds. Only one warden will earn enough loyalty among the people to be crowned the new Fire Chief of Tinderbox.
I personally love games that have so much stuff inside the box I do not know where to begin. I also love games that have enough dice for a lifetime, especially when those dice are customized. Combine these two loves with a solid theme for casual and strategic gamers alike, and I found myself falling head over heels forMonster Lands.