Hi Folks, welcome to the first of what will be regular updates on the Board Game Kickstarter Scene. In these updates, I'll be covering the following topics:
- My personal Favorite Active Projects
- Mini-Reviews of Recent Deliveries
- Fulfillment Updates for upcoming deliveries
Favorite Active Projects
Lords of Hellas
This game looks absolutely gorgeous, it plays in less than 2 hours and is soloable. So far it's checking all the right boxes. This is described as an area control game with adventure elements...sounds pretty awesome. They're unlocking a ton of exclusive content for the Kickstarter too. I definitely suggest everyone check this out.
I mean...this game looks insane on the table
Here's a scale showing the different sizes of miniatures.
Zombicide: Green Horde
If CMON has proven one thing over the last several years, it's that we can't get enough Zombicide. Essentially more of the same here. Accessible gameplay and a ton of cool stuff in the box.
1066, Tears to Many Mothers
I've known of Tristan Hall, aka ninjadorg, since my obsession with Lord of the Rings LCG took off 4 years ago. Back then, Tristan was developing custom quests that, in this author's opinion, were much better than 2 of the 3 quests in the game box.
Just recently, I received my copy of his first game, Gloom of Kilforth and, although I only have one play so far, I have a feeling I'll be playing A LOT of Tristan's games in the future.
1066 is his latest project and it's looking like he's knocked it out of the park with this one as well. For 1-2 players, this card game recreates the Battle of Hastings between the Normans and the Saxons.
Some samples of the cards:
Too Many Bones
This is a cooperative/solo game from Chip Theory Games, the team of brothers behind the Hoplomachus franchise. These guys had a cult hit on their hands with Hoplo and I think they've knocked it out of the park again with Too Many Bones.
Too Many Bones is an RPG of sorts. Each day, the Gearlocs (the heroes in Too Many Bones) will draw an encounter card and try to overcome the challenge presented. Pass the test and you get a reward, typically in the form of loot cards, upgrade points and/or progress points. Pass or fail, the day marker ticks away. Earn enough progress before the final day and you get to face off against the big baddie in the finale.
As with any Chip Theory Game, the components are top notch...well over 100 laser printed dice, neoprene mats, plastic cards and reference sheets, 11.5g poker chips, everything looks and feels amazing.
Building out your Gearloc, rpg style, is where the meat of this game lies. The upgrade points mentioned above allow you to improve your Gearloc's stats or learn a new skill. There are so many options, and each piece is so important, it's uniquely satisfying when your build comes together and culminates in a win against the big boss. The real strategic decisions come in the character building...the battles are more puzzle-y in nature, which by the way is fine by me, they are fast, exciting and fun.
The fact that you can play an entire "journey" in an hour solo, with so many choices to make and dice to chuck has made this a consistent play for me.
All in all, I love this game, but it does have a few issues. One, the game can be very swing-y from battle to battle. Especially when playing solo, it's possible to draw a bad group of enemies that will decimate any build you could have possibly put together. Second, the game really needs more solo encounter cards,and some of the solo encounters that exist I really dislike as they seem to throw off the balance of the game. Finally, the first three encounter cards are the same for every single adventure. I understand the reasoning and the flavor on the cards do a nice job setting the stage for the rest of the game, but still, a little variety there would go a long way.
Those small shortcomings aside, overall Too Many Bones is an amazing production and a fantastic gaming experience. I highly recommend it! If you've played it, let me know what you think in the comments below.
A recent update to Kickstarter backers stated they are hitting some delays at the end of production and they're currently looking at hitting the states in August. I'm guessing that means September delivery at the earliest based on this update.
Good news on this one - they seem to be ahead of schedule and currently expecting to ship in July! Game looks great, can't wait to see it.
A recent update here estimates this one will be delivered to backers mid-August. I'm looking forward to checking out those ItemMeeples!